July 31, 2014   2,843 notes

(Source: ForGIFs.com, via 4gifs)

July 31, 2014   525 notes
animals-riding-animals:

rabbit riding swan


Is this a disney movie?

animals-riding-animals:

rabbit riding swan

Is this a disney movie?

(via bubble-bobble)

July 31, 2014   117,064 notes

(Source: perfectpotts, via themagneticfeels)

July 29, 2014   206,341 notes

(Source: regalkinghiddles, via panserbjorn)

July 29, 2014   1 note
AMAZING

AMAZING

July 27, 2014   6,812 notes

(Source: naldouze, via pocketfullofnerds)

July 26, 2014   2,671 notes

tinycartridge:

Evolution of Smash Bros. menu screens ⊟

Smash Bros. director Masahiro Sakurai presented this first look at the upcoming 3DS game’s main menu, noting, “The icons are even animated. The design concept may look similar if you’ve played other games I’ve worked on.”

With that comment and all these screenshots conveniently provided in this NeoGAF thread, it seemed like a fine time to compare the menu screens for (from top to bottom) Super Smash Bros., Melee, Brawl, and the 3DS game. I also threw in Kid Icarus: Uprising, Meteos, and Kirby Air Ride — all titles Sakurai also directed.

PREORDER Super Smash Bros for Wii U/3DS, upcoming releases

Menu design is so important. It’s the first thing a player sees whenever they turn on the game. It builds excitement and anticipation, and it sets the tone for the beginning of the game. Sakurai has always been thoughtful about the ease of navigation, button consolidation, cursor clarity, interactivity, and artistic design. I love his menus.

July 26, 2014   3,343 notes
mayordana:

By dawrina from Reddit.

mayordana:

By dawrina from Reddit.

(via fuckyeah-animalcrossing)

July 26, 2014   228,978 notes

iguanamouth:

together at last

(via cheesepopsicle)

July 26, 2014   31,139 notes

This is not a game, this is nightmare

(Source: tyforce-of-courage, via gysahlgreens)